I did it! It took me a second to figure out the controls and how to orient the shapes to the puzzle, then I noticed the gap in the border of the puzzle and it clicked! I liked the visuals of slowly succumbing to the madness of this area, there was a distinct sense of dread, having all of these people laughing made it all the more uncanny.
I also really liked the goal of finding the "weirdest" place. I was so unsure of what that meant but of course you'll know it when you find it. That was very satisfying.
Having things be vague and unexplained story-wise felt very true to Lovecraft too, I think oftentimes people forget that less is more with these kinds of things.
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I did it! It took me a second to figure out the controls and how to orient the shapes to the puzzle, then I noticed the gap in the border of the puzzle and it clicked! I liked the visuals of slowly succumbing to the madness of this area, there was a distinct sense of dread, having all of these people laughing made it all the more uncanny.
I also really liked the goal of finding the "weirdest" place. I was so unsure of what that meant but of course you'll know it when you find it. That was very satisfying.
Having things be vague and unexplained story-wise felt very true to Lovecraft too, I think oftentimes people forget that less is more with these kinds of things.
Great job!
Thank you very much!!! I am very new to game dev. It's so heartwarming to read comments like this:)
nice prototype
Thanks for trying it out! Could you tell me your PC specs? The running seems so slow in the video. I want to figure out why.